Chapter 49 – I’ve Got Free Time, So…
Sitting on a park bench, Garou casually asked a kid for directions to his neighborhood.
Noticing the child’s hero book, Garou attempted to borrow it, but the kid refused. Undeterred, Garou took the book anyway, scanning its pages.
His interest grew when he saw the monster section.
However, his curiosity was short-lived as he stood up, ready to resume hunting heroes. He coldly told the kid to leave.

Tank-top Master’s Warning About Garou
Meanwhile, Tank-top Master, still recovering in the hospital, recounted his battle with Garou to Saitama.
He emphasized that Garou was unlike any ordinary monster, possessing unique techniques.
Determined to take revenge, Tank-top Master vowed to fight again. Saitama, intrigued, wanted to meet the hero hunter himself.
Saitama’s Path to Martial Arts
Later, Saitama visited Charanko in the hospital, bringing bananas.
When discussing strong fighters, Charanko recommended Bang. Instead of training, Saitama accepted a ticket to a martial arts tournament.
His eyes locked onto the three-million-yen prize, barely listening to Charanko’s advice.
Chapter 50 – Getting Cocky
Garou finds Golden Ball in a bar and challenges him to a fight. Golden Ball, unfazed, wanted to finish his beer first.
Annoyed, Garou smashed the glass.
The bartender warned them not to fight inside.
Battle in the Parking Lot
Golden Ball led Garou outside and launched a surprise attack. Garou dodged, but a bullet grazed his cheek.
Golden Ball fired a barrage of ricocheting shots, two hitting Garou’s legs. Smug, the hero reloaded, but Garou adapted, dodging everything.
Garou Dominates
Golden Ball fired his strongest missile-like shot. Garou flicked it away and shattered the remaining projectiles.
Just as he prepared to finish Golden Ball, Spring Mustachio arrived, attacking with his sword. Garou caught the blade midair, shocking his opponent.
A powerful counterpunch knocked Spring Mustachio unconscious. Turning back to Golden Ball, Garou smirked and flipped him off.
Chapter 51 – Headgear
In a bustling city, a short man from the Hero Association chats with two ladies, offering them a meeting with Amai Mask in exchange for a kiss.
Suddenly, Garou appears, shocking everyone.
The man is quickly knocked unconscious, and the ladies take photos as Garou walks away, with Saitama following.
The Clash Between Garou and Saitama
Garou notices Saitama and attacks him with a powerful karate chop.
However, Saitama remains unfazed. Garou is shocked when Saitama retaliates, causing Garou to lose his balance and nearly pass out.
Aftermath and Preparations
Garou wakes up in a garbage area, disoriented.
Meanwhile, Saitama tries on a wig for a martial arts tournament, confusing Genos, who calls Dr. Kuseno about a hair transplant.
Saitama clarifies the wig is for disguise and informs Genos of his tournament plans. The chapter ends with Spring Mustachio, ready for the challenges ahead.
Chapter 52 – No Putting Back
The Hero Association directors discuss an assault on Director Zeimeet by Garou, identified as the Hero Hunter. An alert is issued as Garou, in his base, targets King next.
King’s Refusal and Metal Bat’s Mission
King, engrossed in video games, refuses bodyguard duties.
Metal Bat, surprised by his mission, argues in a restaurant when monsters suddenly attack, grabbing the director’s son.
Metal Bat’s Rescue and Saitama’s Tournament
Metal Bat prepares to rescue the kid, while Saitama registers for a martial arts tournament.
Meanwhile, Blizzard of Hell Fubuki is seen relaxing on the beach.
Chapter 53 – Waiting Room
Crowds flock to the City C Super Stadium to watch the martial arts tournament.
Inside, Saitama, disguised with a wig, awaits his match, expecting brutal fighters. He reviews the tournament match-ups, unnoticed by others.
Encounter with Sourface
A muscular man, Sourface, approaches Saitama, mistaking him for Charanko.
Sourface recalls past tournaments, including an impostor who infiltrated years ago. He believes Garou was the impostor and expresses confidence in winning this year.
Saitama’s Reflection
Saitama, amused by Sourface’s stories, taunts him lightly.
As Sourface leaves, Saitama removes his wig, pondering the nature of a real fight and his own experiences.

Chapter 54 – Centipede
Metal Bat sits triumphantly atop the corpses of defeated monsters, snacking while the director’s son stands safely behind him.
The director snaps a photo as the centipede monster lies bloodied.
New Threats Emerge
Metal Bat prepares to finish off the centipede, but a larger centipede, Centisenpai, bursts from the ground.
The impact throws Metal Bat, the director, and his son backward.
Another monster, Lafreshidon, emerges from a manhole, emitting a foul smell that knocks out the director and his son.
Metal Bat’s Determination
Undeterred, Metal Bat covers his nose and readies his bat to face Lafreshidon.
Meanwhile, Garou listens to a kid in the park read about Watchdog Man, the Class S Rank 12 hero.
An alarm sounds, announcing the monsters’ appearance, and the kid runs to hide.
Metal Bat’s Fighting Spirit
Metal Bat, crouching with his bat, makes a peace sign, ready to take on the new challenges head-on.
Chapter 55 – Pumped Up
Metal Bat faces off against Lafreshidon and Senior Centipede.
Lafreshidon attacks with whips, which Metal Bat blocks, while Senior Centipede lands hits on his body.
Despite the assault, Metal Bat breaks free and composes himself.
Overcoming Adversity
Lafreshidon’s tranquilizing odor affects Metal Bat, making him sleepy.
Senior Centipede seizes the opportunity to attack, but Metal Bat surprises both monsters by hitting himself with his bat to stay awake.
He then defends against Senior Centipede’s claw, breaking it.
Turning the Tide
With renewed vigor, Metal Bat swiftly attacks Lafreshidon, striking the monster repeatedly with his bat.
He then turns his attention to Senior Centipede, delivering powerful blows that leave the monster coughing up blood.
Metal Bat defeats both monsters but finds the director and his kid still asleep.
New Threat Emerges
Class B hero Pineapple and Class C hero Mohican arrive to assist Metal Bat, but the ground begins to shake.
A massive centipede monster, Centichoro, emerges, identified as a threat-level Dragon.
Metal Bat orders the backup heroes to take the director and his kid to safety while he prepares to face the new threat.
Chapter 55.2 – Sense
Saitama and King are watching an anime when Genos interrupts, bringing Saitama’s uniform for the Best Hero Costume Contest.
Saitama dashes off to the stadium, where they encounter a crying kid who lost his jacket with the ticket.
Saitama offers his costume so the kid can watch the contest.
The Costume Contest Begins
Saitama wears a t-shirt with a mouse print and enters the contest.
The first participant, Class B Hero Darkness Blade, receives harsh criticism from the judges.
Saitama is the last contender and walks on stage, showcasing his special move by wiggling his ears, but the judges remain unimpressed.
Monster Attack and Saitama’s Heroics
As the judges deliver their harsh remarks, the ground shakes, and a three-headed monster turtle, Gameberos, appears.
The heroes are quickly defeated, but Saitama steps in, destroying the monster with a single punch.
The crowd praises him, but Judge Torajiro refuses to give him good points.
Reflections and Realizations
Genos and Saitama walk home, and the kid returns Saitama’s t-shirt.
Judge Torajiro, reflecting on his harsh judgment, meets his son Torao, who followed Saitama’s advice.
The chapter concludes with King and Saitama, highlighting the day’s events.

Chapter 55.3 – Numbers
The Blizzard Group lectures Saitama about hero factions, but he remains focused on video games.
Miss Blizzard suggests a competition, which Saitama accepts.
The next day, Saitama arrives with King, Genos, and Bang, making the Blizzard Group nervous.
Video Game Showdown
The competition turns out to be a video game match.
The Blizzard Group initially gains the upper hand, defeating Saitama. Miss Blizzard is delighted, with only King left on Saitama’s team.
Monster Attack and Hero Response
Meanwhile, Child Emperor tests his strength-measuring invention, Okame-chan, in his lab.
A monster, Jumping Spider, appears in the city, and heroes respond. Darkness Blade and others are quickly defeated, prompting Bang and Genos to intervene.
Saitama’s Arrival and Victory
Saitama arrives and punches the monster, getting covered in web.
Child Emperor arrives with his weapon, finding the monster already defeated. He measures the heroes’ strength, but Saitama and King’s readings are undefined.
Miss Blizzard is depressed by her low reading, but Saitama encourages her.
Miss Blizzard’s Redemption
Thousands of spiderlings emerge from the monster’s body, and Miss Blizzard powers up her psychic abilities to destroy them.
She admits defeat but feels encouraged. Saitama reminds her of their contract, and they head to Restaurant Mammoth.
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